MPD: paronomaniac: riddlemehiddleston: things that say a lot about a... →
things that say a lot about a person
- their favourite character
- the lyrics they write on their hands
- the colours they wear
- which murder weapon they prefer
- how they make their tea
- Fozzie.
- I’m not that coordinated.
- Dark, no patterns, red,…
- Ellen Ripley
- Write on my hands? I’m not an animal.
- Anything which doesn’t clash with my jeans. Or which does.
- Fiction.
- With the handy use of a waiter.
Haha, fiction as a favorite murder weapon. Well played, sir.
headcannon accepted
Okay, I laughed. A lot.
OMG, a thousand times yes! Bahahahaha! No kidding, head cannon accepted, indeed!
WHAT IF IT IS LIKE VIRMIRE
AND YOU HAVE TO CHOOSE TO SAVE EITHER THE WARDEN OR HAWKE
OHGODOHGODOHGODOHGOD
nO
Why would you even suggest this?????
Okay, but now I want to know: who would you save?
Also, you really shouldn’t suggest to Dave *more* ways for him to torture you.
Now, I don’t know that I would…
Wait. Like Virmire, you say?
As I said on Twitter not all that long ago: writing some characters… it’s like coming home again. :)
I think I squeed the most over this.
The Bittersweetest Thing: Fun Times →
My favorite Twitter Exchange of the morning:
This part is always fun. The longer fans have been left to speculate, the more an imaginary DA3 has built up in their head— and thus the revelation of what the game actually will be simultaneously murders all the imaginary babies that could have…
This is why this fandom is so awesome.
On Bringing Them Back
Since it’s perennially controversial among fans, I’m curious about what kind of process goes into deciding which, if any, characters to bring back from one game to the next? Are there story arcs that have included them all along? Or are there new gaps in the narrative that can sort of get filled by ‘oh THEM? a-ha!’ characters that maybe weren’t part of the initial plan but have applicable built-in development? — missl0nelyhearts
I don’t know if bringing back characters from a previous game is something I’ve been involved in frequently enough to talk about there being a common rule regarding them. Other than the party members brought forward into Baldur’s Gate 2 (a decision which was made before I started on the project), there’s only been Oghren in DAO: Awakening and Anders in DA2. Perhaps Leliana and some of the other DAO cast fit into this category as well, though I would consider them more cameos than actually “brought back”. So, really, it’s something that’s— so far— been done purely on a case-by-case basis.
“you promised you wouldnt do that thing”
“loghain promised to support the wardens at ostagar. welcome to the real world.”
Frickin’ Loghain. I will seriously never forgive Dave for that.
Everyone has their little vices. Mine just happens to be betrayal.
…Which I assume is always sudden but inevitable.
Over forty years later:
WOAH!
((I will never not reblog this.))
Whoa, wait, is that really RDJ? Did he really say that?!
It is really RDJ, in his first role of “Puppy” in Pound.
However, that doesn’t seem to have anything to do with the actual dialogue (as far as I’ve been able to find): here’s a Youtube link.
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